Sony just announced the PlayStation 4, along with some high level system specifications. The high level specs are what we've heard for quite some time:
- 8-core x86-64 CPU using AMD Jaguar cores (built by AMD)
- High-end PC GPU (also built by AMD), delivering 1.84TFLOPS of performance
- Unified 8GB of GDDR5 memory for use by both the CPU and GPU with 176GB/s of memory bandwidth
- Large local hard drive
Sony has confirmed the actual performance of the PlayStation 4's GPU as 1.84 TFLOPS. Sony claims the GPU features 18 compute units, which if this is GCN based we'd be looking at 1152 SPs and 72 texture units. It's unclear how custom the GPU is however, so we'll have to wait for additional information to really know for sure. The highest end PC GPUs are already faster than this, but the PS4's GPU is a lot faster than the PS3's RSX which was derived from NVIDIA's G70 architecture (used in the GeForce 7800 GTX, for example). I'm quite pleased with the promised level of GPU performance with the PS4. There are obvious power and cost constraints that would keep AMD/Sony from going even higher here, but this should be a good leap forward from current gen consoles.
Outfitting the PS4 with 8GB of RAM will be great for developers, and using high-speed GDDR5 will help ensure the GPU isn't bandwidth starved. Sony promised around 176GB/s of memory bandwidth for the PS4. The lack of solid state storage isn't surprising. Hard drives still offer a dramatic advantage in cost per GB vs. an SSD. Now if it's user replaceable with an SSD that would be a nice compromise.
Backwards compatibility with PS3 games isn't guaranteed and instead will leverage cloud gaming to stream older content to the box. There's some sort of a dedicated background processor that handles uploads and downloads, and even handles updates in the background while the system is off. The PS4 also supports instant suspend/resume.
The most intriuging thing is that the actual console has not been shown,only the internal details,controllers and how it works..